When controlled, Razorgore has the following abilities: It helps to set up a rogue as main tank in CTRaidAssist for each of these corner groups. It's a good idea to set up at least one 5 man group (consisting of rogue, mages and warlocks) to watch each corner and kill the mages spawning there. Since the number of adds is limited (12 dragonkin and 40 orcs), killing only the mages will eventually lead to a room full of melee orcs and dragonkin. The mage types will run to the center of the room and start to attack the controller with their ranged fireballs - this must not happen. They die quick, but can deal nasty damage (ranged and AoE).Īll adds have initial aggro on the Razorgore controller. Blackwing Mages (mage orcs) should be killed as fast as possible.They aren't very dangerous, except for their cleave. Legionnaires (melee orcs) should be kited (e.g.They are very hard to kill, and deal high amounts of damage. Dragonkin should be kited, crowd controlled or feared all the time.The types of adds and how they should be dealt with are: From these points, up to 52 adds spawn rather quickly, but randomly. In the room corners are two spawn points each (the little "rooms" which are lower than the normal floor). There are variations possible (like using fear, or Razorgore's firebolt cluster), but the general idea mostly remains the same. The following general strategy works best for raids while learning this encounter. When this is done, have someone take control of the controlling orb. The faster these three are dead the better. CCing his guards is not a good idea because it takes too much time better tank them, some raids even use AoE. The controller has a mind control ability, so kill him first. Aggroing this mob also aggroes Razorgore, so this phase needs to be completed as quickly as possible. Hopefully enough of the raid survived phase 2 to bring him down. The objective of Phase 3 is to kill Razorgore. If Razorgore reaches 0 hp before all of the eggs are destroyed, he will unleash a massive AoE that instantly kills the entire raid, and resets the room. This phase ends when all the eggs in the room are destroyed, at that point all adds despawn and Razorgore is reset to full health. If some adds are killed, new ones will spawn to replace them. In Phase 2, adds spawn in the rooms corners until 40 orcs (melee and mage types combined) and 12 dragonkin are there. The controlled Razorgore is used to destroy all the eggs in the room. The Orb of Domination should be used right away to control Razorgore, else he will attack the raid. If the controller and his guards are dead before the timer expires, the raid will have a short phase out of combat at the end of phase 1. On the pull a timer starts, at the end of which adds will start to spawn (phase 2). those dealing with the mages), but nobody should gimp himself too much just for FR.ĭuring Phase 1 the orcish orb controller, Grethok the Controller, and his two guards are dealt with. Other raid members can also benefit from FR gear (esp. The main damage from Razorgore is fire damage, thus the tanks should balance their gear well - they do need some FR (but not all-out FR gear, because this impairs their ability to kite). The raid should be well equipped with MC gear at least. To progress beyond this room, you must first defeat Razorgore. Lua error in a at line 80: module 'Module:Factiongfx/faction_tip_link.json' not found.The very first thing you will see when you enter Blackwing Lair is the Egg Chamber. Lua error in a at line 80: module 'Module:Factiongfx/faction_tip_link.json' not found. Flamegor and Lua error in a at line 80: module 'Module:Factiongfx/faction_tip_link.json' not found. Firemaw, Lua error in a at line 80: module 'Module:Factiongfx/faction_tip_link.json' not found. Onyxia, who has been retuned from a level 60 raid to a level 80 raid, drops reworked Level 80 versions of the Tier 2 helms.
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